Overview[]
Devourer of Souls is the 33rd ability in the game and costs 14000. It has a simple, yet powerful mechanic: The user gets stronger each time they kill another player. Alongside Hivemind, Army Mastery and Defender Mastery, Devourer of Souls is one of the four abilities in the game with mechanics that revolve around killing players. Arguably taking the most skill, effort and knowledge to master of all abilities, Devourer of Souls has amassed a certainly infamous reputation inside the community due to its high skill ceiling and powerful abilities.
Abilities[]
Passive - Devourer of Souls[]
The user has a number above their head, tracking their total number of souls. Souls are obtained by getting kills, with each kill granting one soul. Additionally, killing another Devourer of Souls user "steals" their souls. Souls reset upon death.
For each soul the user has, their health, speed, damage, and knockback increases. The user has an aura around them displaying their power. At certain milestones of souls (3/15/35/70/100/200/300) the user's aura completely changes, and a new move is sometimes added.
E - Dodge/Shatter[]
At 70 souls, the user activates a "dodge" state in which they are immune to all punches for 6 seconds.
At 200 souls, the user shatters the chains holding them back, entering Rage Mode. In Rage Mode, each kill the user gets heals them, along with boosting speed and jump power until the end of the move. While this is active, the user’s chain is removed, and the map is darkened with increased contrast. Note that the user is not invincible unlike 70’s E. Lasts for 20s.
Infinity Stones[]
At 300 souls, the user's E/Q moves are removed and replaced by a new UI with 6 stones in it. Pressing 1-6 will activate the stone corresponding to that number.
1-6 - Stone Activation
- 1: Power - The user leaps into the air and slams down far in front of them, creating a shockwave which deals high damage (around half a player’s health) and knockback in an AOE. Movement keys and/or shift-lock can guide their direction mid-air, allowing for impressive traversal.
- Boosted - The user leaps even further into the air, dealing even more knockback.
- 2: Space - The user creates a portal under their location and another floating at their cursor, and flies out the portal. This teleports the user to their cursor, with a range limit of 100 studs. Attempting to teleport outside this range will spawn a floating portal furthest away instead. Teleportation doesn't work fully if they try getting to the location that's out of their line of sight.
- Boosted - The user can teleport anywhere that's not out of their line of sight within the range of 150 studs instead of 100.
- 3: Reality - Upon using, the next stone activated will have boosted power.
- 4: Soul - The user releases a shockwave, putting nearby players to sleep and immobilizing them for 4 seconds, complete with the affected players snoring.
- Boosted - The user creates an even bigger shockwave, putting nearby players to sleep for 6 seconds instead of 4.
- 5: Time - The user reverses time for themselves, going back to the location they once were three seconds ago. While time-reversing, the user's health will rewind back to where it was 3 seconds ago as well, essentially undoing anything that happened to them other than death. This is similar to the ability of Time.
- Boosted - Identical to the normal version, except the rewind speed is 2x.
- 6: Mind - The user gains immunity to all punches for five seconds.
Phases[]
Phase 1 (0-14)[]

The user has no E/Q, but becomes visibly stronger with each kill. Each kill boosts the user’s stats, and lights the user’s arm afire, with the visuals starting at 3 souls and growing stronger with each successive one.
- Gain health, speed, damage and knockback with each kill.
- Music: Finale with no build up.
Phase 2 (15-34)[]

The user gains an aura of black and purple energy, and has accumulated powerful stats at this point. The user gains a passive, “Ability Vision”, which allows them to see the abilities of all other players above their heads.
- Gain health, speed, damage and knockback with each kill.
- See other player’s abilities above their heads.
- Music: An Enigmatic Encounter sped up by 1.1x.
Phase 3 (35-69)[]

The user explodes, losing their aura and slowing down significantly, toning all player’s screens in deep blue. Over the course of a few seconds, the user regains their speed, the blue effect fades, and the music swells, until the user regains their aura and speed. During this transition, the user is invincible and pushes other players away. The user’s aura is white with shining blue and pink. The user’s speed is boosted significantly, along with damage and knockback, almost always guaranteeing a kill with just one punch.
- Gain health, speed, damage and knockback with each kill.
- See other player’s abilities above their heads.
- Music: Universal Collapse.
Phase 4 (70-99)[]

The user’s aura becomes radiant golden-yellow, resembling lightning. The user gains an E, activating a “dodge” which renders the user temporarily invincible to punches.
- Gain health, speed, damage and knockback with each kill. Less noticable.
- See other player’s abilities over their heads.
- E: Become invincible to punches for 6 seconds. 25 second cooldown.
- Oneshot a normal player after 85 souls.
- Music: Universal Collapse.
Phase 5 (100-199)[]

The user explodes, similarly to Phase 3’s transition. However, during this transition, the user is not invincible and can take damage while slowed. However, upon finishing the transition, the user gains an immense boost to speed and health, a heavenly white aura, and is a guaranteed oneshot to all players without a major health boost. Souls no longer affect stats at this point, only going towards unlocking Phase 6/Q. The map’s contrast is increased while a Phase 5 DOS is alive.
- Gain souls each kill to unlock Q and Phase 6.
- See other player’s abilities over their heads.
- E: Become invincible to punches for 6 seconds. 25 second cooldown.
- Custom punch sound effect.
- Music: Stained, Brutal Calamity cut to exclude vocals/parts with little music.
Phase 6 (200-299)[]

A white, glowing chain surrounds the user’s body. Their white aura is replaced by a black, cloudy one, and a shining white light covers the user’s eyes. The map’s contrast is lowered while a Phase 6 DOS is alive. The user’s E is replaced with a new ability, shattering the chain and granting buffs for each kill during the ability’s duration.
- Gain souls with each kill to unlock Phase 7.
- See other player’s abilities over their heads.
- E: Break the chain, granting a heal and buffs for each kill during the ability’s duration.
- Custom punch sound effect.
- Music: Scourge of the Universe.
Phase 7 (300+)[]

The apex of abilities. The user’s aura disappears, and is replaced by a large Infinity Gauntlet covering the punching arm. This gauntlet disintegrates its targets and holds six stones, each of which can be used with 1-6 to trigger a powerful ability.
- Gain souls with each kill and see how high you can go.
- See other player’s abilities over their heads.
- Unleash powerful stones with offensive or defensive effects. 1-6 to use.
- Music: amella - Ascension (Ascended) with the beginning cut and some other parts cut.
No E/Q, but you become visibly more powerful when getting 5 souls until the next phase. You get a fire effect for your right arm as well. Each soul you get boosts your walk speed and punching damage/knockback slightly.
The music that plays after achieving 5 souls is Finale from Undertale.
Phase 2 (15-34)[]
The map will briefly flash purple, as a type of warning that you are becoming more powerful. More knockback, speed, punch damage and the passive ability to see the ability of players above their heads, which is extremely useful as it allows you to identify who you can and cannot easily kill. God Punch is indicated by red text. Time and Quantum are indicated by purple text, Seat is indicated by grey text, with some other abilities using various other colors. Most of the abilities are depicted with white, like Default or Coffee. You gain purple effects around your body and your right arm becomes a dark purple.
The music is An Enigmatic Encounter, slightly sped up by 1.1x.
Phase 3 (35-69)[]
Upon reaching 35 souls, a blue ambient will envelop the screen and your aura disappears. A transition begins wherein the player is slowed down and gains speed and particle effects as the song builds up. They also have immunity frames, and push approaching players back like Deflect until the transition ends. Once it ends, the player gains a significant increase in knockback, speed and damage, guaranteeing most punches to be kills. Your right arm changes to a cyan color.
Since the damage you deal scales based on your kills, at 61 souls your punch damage is increased to 100, which will kill every ability in one hit (excluding those that have a health boost, like Bionic, Mech, other DOS users in a higher phase and Festive users with a chest plate equipped). Your high knockback still nearly guarantees kills on the aforementioned higher HP abilities.
The music is Universal Collapse.
Phase 4 (70-99)[]

At 70 souls, you enter Phase 4 (sometimes called Phase 3.5) and gain a Q that makes you become invincible to all damage, knockback and stun for 7 seconds. Your aura and right arm becomes a radiant bright yellow. This is the final phase where souls increase your damage, speed and health.
The music stays at Universal Collapse.
Phase 5 (100-299)[]
You have achieved true power. Upon reaching 100 souls, a white overlay appears over everyone's screen. You will let out a huge purple and black explosion and be slowed down, slowly accelerating to your max speed. Unlike the transition when achieving 35 souls, you do not have immunity while speeding up, making you vulnerable to abilities. However, once you have reached top speed, you will become a huge menace to the server. A significant increase in speed and health, along with the ability to instantly kill anyone you punch and flinging them off the map. Along with all this, you now create a new unique punch sound effect when you punch a player off the map. Reaching 150 souls will grant you the "Deserted" move, as a one-time use. This phase gives the 100 badge.
Starting at this phase, your damage, speed, and health are capped at 10x damage/knockback, 260 health and very high speed. Souls still contribute to obtaining E and Phase 6. The music is Stained, Brutal Calamity, cut to exclude (discernible) vocals along with some other unrelated portions.
Phase 6 (300+)[]

The final phase of Devourer of Souls. The music is Glitchtale - Ascended (#4 Ascension) EXTENDED VERSION and the lighting returns to normal. You will receive the Infinity Gauntlet and now deal infinite damage per punch with no knockback. Souls no longer change your power, with your HP becoming massive but your speed gets decreased to the same as phase 35.
Gains the custom 300+ E/Q, and in the 2023 Easter event, it used to spawn the Thanos Egg. It also completes the 300 souls Quest if selected.Analysis[]
Pros & Cons[]
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Strategies[]
- Before you start a Devourer of Souls run, you can grab an item from the Pack-A-Punch. While items such as Speed or Damage Orbs may help you get kills initially, items that can potentially save you from death, such as Propeller and Divine Orb, are far more valuable, as they effectively act as a second chance even in later stages.
- When just spawning in, play Devourer of Souls as you would Default.
- Before you reach 15 souls, check the leaderboard for players with dangerous abilities that may potentially be targeting you.
- After 15 souls, you gain the ability to view the abilities of players above their heads. Use this to your full advantage.
Weaknesses[]
There are many abilities that are a popular choice for countering this ability, even at higher phases. All of them are shown below:
Major Weaknesses[]
- God Punch - One-shots you. Avoid at all costs, unless you're willing to use E/Mind, though this is often a waste. If they're charging up E, get far away as they can no longer be hurt during it.
- Snow - Once the snowball (E move) grows large enough, it can be flung across the map, taking any player it touches with it as well. With enough velocity, the user can fling it off the map, causing them to die. Only Time stone can save you from this but it's also the most valuable one, so just try and prevent them from growing their snowballs.
- Time - Their E move allows them to stop time in a certain radius around them. Just run from the person who is floating in midair when you hear the E move activate, or, if you're close enough, quickly kill them during their preparing phase in order to prevent them from killing you. Not much of a threat at 15+ souls. It is strongly recommended to have general music (besides ability sounds) turned off if there's a Time user in your server because the themes are very loud and can cover the Time stop wind-up very easily. However, Time is not much of a threat to a 300 DoS as they can recover themselves using their Time or Space stones.
- Meteor - These users like to hide in places that are inconvenient to get to, hoping to kill you with the main move (E). If it hits you, you have about 90% chance of dying as the Moon does extremely high knockback and damage. But there's a catch: you will see a big red circle appear when it's about to hit you, so just try and get out of it before it's too late. If you were hit and you are sent flying off the map, use Time stone. Another way to counter them is just by constantly killing them, reseting their E move cooldown.
- Magnet - Magnet users are huge threats and can easily kill you, they most likely hide behind hills so you can't see them. Avoid going to edges unless your Time/Space/Power/ Soul stone is ready, but be warned that they can jump off the void while using Magnet. An unconventional but effective strategy is also to keep a Water Balloon on you, and throw it at any Magnets that catch you, freeing yourself.
- Seat - The passive of this ability is to force a player that touches them to sit on their head, even if the player punches them. This, combined with its displayed text having a light grey, normal looking text when achieving 15 souls, makes it a very deadly ability to come across. So, to counter this, simply touch their head to sit on them, jump off and then punch them before the sitting cooldown expires. Not a threat at 300+ souls.
- Grapple - These players can launch you towards them and if they jump in the void, they can be unstoppable. At higher soul counts, just dodge them but if you happen to be getting grappled into the void by one, using your Time or Space stone could save you, use them only right before death as to drain the grapple duration down since using these stones does not cancel a grapple and you would still continue being pulled until the 7s duration of grapple is over.
- Railgun - By surviving long enough, a Railgun can build up enough energy to shoot a beam of death to you. Try and kill them quickly to prevent them from gaining charge, or avoid their beam if you have high speed, You can also try to hit them and make them waste their shot. It is recommended to have general music off if there's a Railgun user (especially from 35 to 299), because while the themes might sound cool, they can lead to your demise owing to the fact that they are extremely loud. The only way to counter those users is to try and watch their movement. At 300+, listen to the charge up sound of Railgun’s attack and as soon as you do, use your Space or Power stone to avoid the beam without wasting your Time stone.
- Engineer - Under absolutely ZERO circumstance may you allow them to build a car. An Engineer who knows what they're doing can use their vehicle to easily kill you, taking advantage of your speed to ram you off the map. However, cars aren't unbeatable- if you can somehow make the Engineer mess up, get stuck, or if someone else destroys their car, you'll be safe again. You can use Power or Soul stone to knock off or stun the Engineer, and let other players destroy their car, which is quite common. An Engineer can also use their teleporter pair to send you to your death, placing one in a place such as under the map and then placing the other directly on you. Simply bait their placement and kill the Engineer.
- Any of the Masteries, they are all quite powerful and can kill you if given the chance. Treat Engineer like normal and be aware of any booster pads or stray teleporters as they are usually a trap, watch out for Bomb's C4 or Landmine, avoid UFO's tractor beam, bait or dodge Alchemist's potions and dodge Cosmos's attacks. Avoid Cake Mastery while their Q is active and watch out for mini cakes, kill Army Mastery users before they can grow strong enough to kill you from afar, and avoid Portal's portals. Stay away from Magnet while near the edge or if you have low speed, stay away from Lemon's blinding lemons, kill Defenders before they gain too much XP, and stay away from Gravity's Mastery near the void.
Minor Weaknesses[]
- Shift - Easily kills off players with this ability if on the edge because of its counterattack move. However, there is a small delay upon activation which can be used to kill the Shift before dying. It is recommended to either bait the Shift user out of their ability, or kill them at an appropriate distance away from the edge, about 22 studs. Another trick is to always check if there is a Shift or another close range ability user camping behind the bouncy mushroom used for boing.
- Cards - They can launch cards around the map that become hard to avoid at high speeds, and their reverse shield can force you to back off and let them throw even more cards. Trick them into using their E, then wait for it to end before attacking. If you have a high soul count, DO NOT attack a Cards with their E, it will most likely kill you.
- Blood God - Sends you to an arena with only you and them, and you lose all your boosted damage in this arena. It is recommended to have really good skill before taking them on, or to wait for their portal to disappear before rushing them down. Also note that players can camp the blood god portal until you come out. Also take note that if you are caught by a blood god during your phase 5 startup without using dodge, your speed can be PERMANENTLY SLOWED after exiting the blood god dimension.
- Quantum - Can pull you into the "Quantum Dimension" which can be a guaranteed kill unless you have a high soul count, and you know what you're doing. Attack them like other abilities, but if they attempt to lure you, or they're doing a special animation, get far away. If you do end up in Quantum's realm, you may be able to quickly beeline-hop to the control platform and kill them to return to the map.
- Devourer of Souls - Other DoS's can steal your souls if they can lure you to the edge and knock you off it, or if they one shot you. It is recommended to stay safe around these people, though if you have your E, you can charge them down to steal their souls while you have invincibility.
- Gravity - You could be killed by the damage if you're low, or a well-timed Gravity could send you flying beyond the map if you have enough speed. Even if it doesn't directly kill you, they can float you upwards and out of the map, giving other players time to heal and let their E/Q abilities come back.
- Storm - You can get pushed off by the edge similar to Shift with this ability, and they can catch you with their E move and jump off the map to kill you. Be cautious around these players and avoid going near the edge when one is near.
- Lemon - Used for Phase 1 Devourers and this doesn't work when you are in Phase 2 or higher. They use the ability and go invisible until the Devourer is at the edge of the map. It is almost entirely impossible to avoid unless you know they are using it already. Same tactics as Storm, Shift, Railgun, etc., but becomes far easier to deal with (almost equivalent to Default) at Phase 2.
- Pirate - Used for mainly Phase 1 and Phase 2. Pirates will typically use E to launch themselves at you, hoping to knock you off with their AOE. If that does not work, they will then use Q to stun you and knock you off. The best way to counter is attempt to avoid them and, if you cannot do that, bait out their abilities before attacking them. Past Phase 3, they will usually give up and resort to the more known tactics.
- Alchemist - They use this ability to save up for potions, mainly speed, strength and jump boost. They're effectively an artificial DoS but with temporary buffs. In most cases, they aren't used to the high speeds and have difficulty hitting you, so they are easy to kill if you know what you're doing. Either wait for them to run out or hit them first.
- Pulse - The pulse ball gets stronger as the user bounces it more, resulting in more damage and knockback + a 1s stun. Q move can deal some decent damage too. If you see a Pulse user bouncing the pulse ball, try to kill them without getting hit by it, but also don't hit them way too many times as they only get stronger (shockwave builds up upon getting hit). This ability is decent for killing Phase 1 DoS users, but after that, it's practically useless.
- Jello - Players with some experience with Jello will attempt to lure Devourers close to the edge and launch them off using Jello’s Q move. It’s best to avoid any Jello user lingering near the edge, and only attack them if you are sure their moves is on cooldown. You could also bait out their Q to trick them into launching themselves off the edge.
- Slime - Players can use Slime's E to trap you, preventing you from moving and letting another dangerous ability catch you easily. They aren't a danger on their own, but can be strong if they team up with other players. Trick them into using their E and attack them while it's on cooldown, or while nothing dangerous is nearby.
- Festive - They use this ability to get on top of the lobby, stack up some items weapons and armory then try to target you. It's a tough ability to counter, especially if the Festive user's skill is extremely good, though in most cases they are under-skilled players and easy to kill. Be cautious of the snow globe as it will reduce your walk speed for a short amount of time. If they're on the ground, you can target them to get rid of the items they've built up. Space stone can also be a good way to reach them if they're high on a hill, but with fast reaction time, they could escape with the Q.
- Overcharge - It disables your movement for a while, can be effective at any stage if you're too confident about killing them. Try to avoid combating them, but if you aren't willing to do this, make sure you time your hits perfectly or you will get paralyzed. If this happens, make sure to have at least your Time stone ready.
- Cake - The E move launches you towards the void. Try baiting them into using it. But if you get hit, at least make sure it wasn't at the edge of the map.
- Randomize - Players sometimes use this to trick an unsuspecting DoS. They try to do it over and over to get one of the abilities above, it's just hard to identify which ability they have due to the fact it simply displays "Randomize" over the user's head and on the leaderboard, so unless you saw them use any one of their moves, assume it's something highly dangerous and be mindful.
- Plasma - These users, even after the rework, are very dangerous. Watch out for the teleporting move (R), which can easily reach you if you are close enough. Additionally, watch out for the plasma laser move (E), which can slow you down so another one-shot such as God Punch or another ability that would be able to easily kill a high soul count Devourer such as a Time user.
- Freeze - Users can use the Q move more to chase you around the map, especially at low souls, then use the E move, glacier, to throw you off the map. Avoid at low souls, or unless their cooldown isn't over.
- Custom - These users can easily experiment and find out insane combos as Custom itself has almost 60 different combinations with what they can make. However, if your Time or Power stone is charged, they can be much easier to defeat as you can dodge most of their attacks since most of them have a small radius and not much AoE.
- Burger - You may not be able to see much of these users around since the ability is considered a secret ability but they can still be very annoying. The burgers that they shoot out deal damage and if they aim correctly, you will take heavy damage as well as getting stunned, like soap. They can be easy to avoid if you have the dodge ability or any of the infinity stones. They usually hide behind objects near the void so they can push you off with the burgers they summon.
Dangerous Ability Combinations[]
- Magnet Mastery + God Punch - Using this combo, the Magnet Mastery user can pull or push you into a God Punch user, allowing for a potential death to happen.
- Alchemist Mastery + pretty much any ability - The alchemist user can apply speed/jump/strength buffs to any ability, allowing them to become more powerful. Be especially careful if there's a Storm user teaming with Alchemist Mastery, as its Q has auto-aim, meaning once they get close with enough strength potions applied, they can one-shot you.
- Multiple Magnet passes - Magnet users can practically end your streak from anywhere on the map if there's a large amount of them. Multiple can toss you around with their E move, eventually dropping you into the void.
- Multiple Burger hits - Burger users can easily destroy your health with them all spamming the E move as it will knock you away without any trouble and end your streak without proper use.
- Overcharge + Meteor - If used correctly, you can be stunned and then hit by Meteor's E move, dealing major damage and usually guaranteeing death.
- Festive + God Punch OR Double Gravity - Blizzard In a Bottle Reduces your speed by half for 3 seconds, meaning if you get hit by it while having any of the two abilities around, you will most definitely lose your streak.
- Glue + Time - Glue users glue you to themselves so you won't be able to run fast and therefore you won't be able to escape from stopping time.
- Railgun + Army - Thanks to the Army's minions, the Railgun can quickly gain charge, having 100% shots ready almost every time E is off cooldown. The combo can also be a bit tricky to approach due to the Army's damage.
- Cyborg + Time - If Time can stop you, then the Cyborg user can shoot you with their arms and kill you or deal high damage. Since you are frozen in place, you will not be able to escape from the hands of the Cyborg. The Time user will also have their regular opportunity to punch you.
- Glue + God Punch - You can end up being glued in a position where you cannot move, resulting in you dying either from you being punched, or the glue user being punched.
- God Punch + Time - if you get stuck in timestop close to a God Punch that just used their E you'll most likely die because their E's charge up is just as long as timestop.
- Meteor + Time - If you get stuck in timestop a meteor may attempt to hit you with their Q which can nearly one shot regular players.
- Quantum + Grapple - Is escapable if you're on the last phase, however, if they timed it correctly, theres a chance you're just granted to be send to it.
Bugs/Glitches[]
- Power stone sometimes flings the user, resulting in them either using another stone to save themself or dying (most likely Roblox physics). However, this can be countered with the console/mobile shiftlock.
- The slam is not performed upon landing on top of the shop with Power stone.
Trivia[]
- If you kill the same person without killing others (killing them about 4 times in a row when you farm [or just play] together), then the anti-farming system will stop you from gaining kills. If that happens, just kill someone who punched a person in their life, and you will be able to kill the original player again.
- Devourer of Souls is often abbreviated as "DoS".
- Devourer of Souls is the main focus for the 100 Badge, Mystical and 300 souls Quest.
- This is one of the few abilities that gives the user an aura.
- DoS's 300 Souls Gauntlet functionality was suggested by community member "Astro", one of the most disliked members and a content mod in the wiki.
- Devourer of Souls Q move at 150 Kills was likely Inspired by Made In Heaven's Ability from Jojo's Bizarre Adventure.
- The Devourer of Souls' name is inspired by the Devourer of Gods from the Terraria Calamity mod.
- Both share the "devouring" motif, whereby they get more powerful with each successive kill.
- The music played from 35-99 souls, Universal Collapse, serves as a theme of the Devourer of Gods.
- Furthermore, the music played from 100-199 souls, Stained, Brutal Calamity, serves as the theme of Supreme Calamitas in the same game.
- This is 1 of 3 abilities that gain their E/Q moves through kills. the other ones being Hivemind and Defender Mastery.
- DoS has been confirmed to never be getting a Mastery, likely due to being both too OP to get one and having nothing to really master.
- The exact stats for DoS phases have been released by DuckyYaBoi.
- 15 Souls = 165 Health, 3.2x Damage, 2.5x Knockback
- 35 Souls = 195 Health, 7.5x Damage, 5x Knockback
- 100 Souls = 260 Health, 10x Damage, 10x Knockback
- Damage and knockback supposedly cap at 10x, while health caps at 260. It is unknown (but likely) that speed caps between 100 and 199.
- Devourer of Souls also has an egg version of itself, fittingly called the Thanos Egg. Once a player reaches 300 souls during the easter 2023 event, the egg would spawn and would despawn in 2 minutes. It was also required to get the Mythical Eggs badge, you can't get this now, however.
- Devourer of Souls also has another egg version of itself called the Devourer of Souls egg. Once a player reached 100 souls in the easter 2022 event, the egg would spawn on a pedestal. It is required to get the Golden Egg badge, you can't get this now, however.
- The current world record for the highest Devourer of Souls streak currently stands at 2,500 souls. To beat this record, you need to record yourself as DoS starting from 0 to 2,500+ souls. It was achieved by Ziscore (@Ziscore).
- The former holder of the record was Zero (@VenomousSpida) who had 2,472 souls.
- The all-time record is 5,000 souls. However, due to streak restores being removed, this is no longer an official world record.
- In the update 1.10.4, the world record was reset again due to it being practically impossible to beat since DoS was nerfed. The highest valid streak before the nerf was 3,233 souls.
- In the past, a Devourer of Souls user could consume the potato from the Potato Hallway making them smaller, and their aura would shrink along with them.
- Phase 6's Infinity Gauntlet did not shrink, however.
- The potato no longer works as of right now due to it being too unfair.
- There used to be another ability called "Thanos" which was exactly the same as Devourer of Souls 300 with the exceptions of reduced walk speed, normal HP, Power stone doing 20 damage, Mind stone not having an orange outline upon use and all 6 stone cooldowns being broken.
- DoS 300 used to not have a speed boost, useable infinity stones and music. The E move (desert) was kept after you would reach 300 (assuming you didn't bother using it) along with Q, dodge, essentially making Phase 7 nothing but a visual change.
- DoS 300 cannot stay in/on the lobby due to the wind pushing them off. This was added so they wouldn't be as campy.
- Power stone before its rework used to rain meteors, similar to Meteor's Q, but with barely any delay in falling. The meteors instantly killed.
- Reality stone did not work when the desert map was active (and vice-versa).
- The Infinity Stones on the Infinity Gauntlet show up without color if they are on cooldown, slowly going back to their original state as the cooldown ends.
- There used to be a bug where a 150+ DoS would sometimes spawn inside or right next to backrooms after the map revert (from desert to the main map).
- DoS is the ability with the most amount of badges requiring its use, the badges being 100, Golden Egg, Operator, Mystical, and Mythical Eggs.
- Devourer of Souls used to cost
6,000, but was increased to
10,000 when it was overhauled, swapping with Bionic.
- Both DoS and Paladin share the same animation for the downslam derived from the Power stone from the 300 souls phase.
- Dodge used to be a Q move before it was changed to E in the DoS overhaul update.
- Deserted used to be an E move before it was changed to Q in the DoS overhaul update.
- DoS 100, 200 and 300 music used to be global.
- DoS 300 used to have E/Q moves but they were removed and replaced with a new Infinity Stone UI in the update 1.11.
- DoS's first phase used to start at 5 souls but it was changed to 3 in the update 1.10.4.
- DoS 300 does infinite damage, meaning it cannot be weakened with Alchemist Mastery.
- On the old desert map there was a small obby that when completed you gained nothing and the lava didn't kill you.
- Reality stone used to be a map change but it was completely reworked in the update 2.0.
- You used to be able to recover lost souls from Devourer of Souls but was removed for being too unfair.
History[]
Changes | Date |
---|---|
if Dos 1 punches Dos 2, and Dos 2 leaves, Dos 1 will get Dos 2's souls | 8/11/24 |
DOS reality stone now buffs other stones | 4/18/24 |
|
2/7/24 |
Phase 7 Stone UI | 1/28/24 |
|
12/24/23 |
|
12/1/23 |
buffed dos dogde cd (30s > 25s) | 3/3/23 |
Added Infinity Stones as Phase 7 | 1/09/23 |
Updates Dos Podium | 10/25/22 |
15+ souls can see abilities | 3/19/22 |
100+ souls has unique punch sfx | 2/4/22 |
Dodge ability added | 1/21/22 |
DOS was added | 1/20/22 |